A level design document I created for an on-rails FPS idea titled Halls of the Metallurge for id Software. Isporators included various post-apocalyptic and id titles like Rage and Quake. While the test eared me a job offer designing on a dream team that interfaced with John Carmack regularly, I ultimately declined due to untimely family reasons.
That said, I am proud of the document and wanted to share. So, enjoy! I certainly did.