PROFESSIONAL DESIGN WORK

I entered the video and computer game industry for the opportunity to create amazing and fun experiences, and that passion is reflected in the titles I've worked on. For a decade, I have contributed as both an artist and designer to a variety of genres spanning PC, console and mobile platforms.

Marvel Heroes - Game Content Designer

Studio: Gazillion Entertainment

Dates: 2012 - 2017
Platforms: PC, PS4, Xbox

My primary duties on Marvel heroes included designing all aspects of story mission - including objectives, characters, dialogue, and rewards. I also designed level layouts for public zones, player hubs, and instanced game modes. I later acted as point person for enemy encounter design & population systems, and led the endgame design effort for daily missions, raids, and weekly events.

City of Heroes - World Designer

Studio: Paragon Studios (NCSoft)

Dates: 2011 - 2012
Platforms: PC

Primary responsibilities included designing and implementing zone populations and encounter designs for City of Heroes. Other duties included designing interior & exterior play spaces (levels), and designing characters, enemies, and dialogue.

Happy Feet Two - Level Designer

Studio: Wayforward Technologies
Dates: 2010 - 2011
Platforms: Nintendo DS / 3DS

I designed levels, secret rooms, environmental hazards, and puzzles in 3DS Max for musical platformer Happy Feet Two. I was fortunate to have a lot of creative freedom for this project, with only a theme (cave, plains, shipwreck, etc) to draw inspo from. Once I ensured that a level's gameplay was fun and fair, I sent my design to the environment team, who worked their magic arting up my collision!

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Silent Hill: Book of Memories - Mission / Room Designer

Studio: Wayforward Technologies

Dates: 2010 - 2011
Platforms: PS Vita

I designed missions, level layouts, and puzzle (trap) rooms for co-op hack-and-slash game Silent Hill: Book of Memories. Additionally, my background as an artist allowed me to provide art support by creating in-game items & icons.

Centipede: Infestation - Environment Artist

Studio: Wayforward Technologies

Dates: 2010 - 2011
Platforms: Nintendo 3DS


I provided level and environment art support with focus on performance & optimization for the run-and-gun action game Centipede: Infestation.

Guitar Hero (Series) - Environment Artist

Studio: Budcat Creations (Activision)

Dates: 2008 - 2009
Platforms: PS2/Xbox/Nintendo Wii

I served as environment artist for several Guitar Hero titles. My responsibilities included creating and optimizing geometry, editing light & UV maps, painting textures, and scripting asset behaviors in LUA.

Accredited Titles

  • Guitar Hero: 5

  • Guitar Hero: Metallica

  • Guitar Hero: World Tour

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CONTENT DESIGNER - WORLD BUILDER

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