During college, I worked as a Flash Animator for Echelon in Orlando, Florida. Because I was a gamer at heart, I spent all the free time I could muster building a industry-worthy portfolio. In 2008, my hard work paid off when I landed my first gaming gig at Budcat Creations as Environment Artist on the Guitar Hero series.
After the Guitar Hero craze was over, Budcat shut its doors and I joined Wayforward Technologies in Valencia, California as Level Designer and Game Artist on a handful of mobile titles. From there, I made the leap to content as World Designer for City of Heroes at Paragon Studios in Mountain View, California.
When Paragon shuttered, I joined the Content Design team at Gazillion Entertainment. For the last five years, I have been designing missions, events, and encounters for the award-winning Action MMORPG Marvel Heroes.
Valencia College, Orlando FL
Wolf School at Kaer Morhen
EXPERIENCE / SKILLS
Mission Design + Encounter & Population Design + Game System Design & Balance + Creative Story & Dialogue Writing + Design Documentation + Level Design + 3D Content Creation